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Zloco Crendraven
BALKAN EXPRESS
271
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Posted - 2013.01.24 20:23:00 -
[1] - Quote
Malcanis wrote:I'll say it again: if CCP think that players will be infinitely patient, they are incorrect. Matters are coming to a head in null and if there isn't a proper reworking of sov 0.0, it's not going to be pretty.
I fully understand that CCP wanted to work on empire for the last few years, but now the situation in null is approaching meltdown. It has been 5 years since the last work on improving sov 0.0 was done, and now that patience is wearing very thin indeed.
*Eliminate multi-million hp structures as the lynchpin of sov. Sov strength should be determined by player activity, not deployable structures.
*Undefended sov should be easy to take, no to remotely set timers.
*Make it viable for 0.0 players to actually live in 0.0 by reworking outposts so that we can upgrade them to match NPC systems
*Base alliance income on the activity of players, not the output of lifeless moons owned by an elite few.
At the moment, Sov 0.0 depends on supers, structures and moons. It should depend on players.
Amen
And i d add: Nerf force projection (badly) LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Zloco Crendraven
BALKAN EXPRESS
271
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Posted - 2013.01.24 20:33:00 -
[2] - Quote
Dave Stark wrote:Gianna Thirostin wrote:Sergeant Acht Scultz wrote:Null sec alliances creating content for their players: excellent because this is what this game is/should be about
Alliances able to discuss and set some sort of "rules" so this doesn't become a tedious process no one wants or wins with. Ok!
So where is the problem?
Players playing the game, having fun destroying ships, getting shot at, train FC's logistics and dictor/intys, this is awesome.
Again, where is the problem about this? Creating content: Great! Awesome! Creating content then wanting CCP to change the landscape because the content they create leads to boredom: The problem. If they want to fly around and play RvB in null, awesome. If they want to come to hi-sec and do the same, again, awesome! Whining about the bed they made and are being forced to sleep in (as far as the sov situation) is the part that makes them look whiny the sov system being boring was a situation made by ccp. just because people have finally got tired of putting up with a **** system doesn't mean they created the situation, they just got tired of it.
Yeah, suddenly when there is some risk involved sov got boring lol :D LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Zloco Crendraven
BALKAN EXPRESS
272
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Posted - 2013.01.24 20:42:00 -
[3] - Quote
Dave Stark wrote:
which bit of "sov has always been boring?" didn't you understand?
yeah..but suddenly it became really really really boring, that the most awesome war was slipped away.
U ll again say "but the sow is boring"...Well the war d be more interestng than all those recent wars combined together
Than u ll say "But, but sov is boring and we might loose the tech moons"
aaaaa...that is the point :DDD
And what do u know, aint that highsec bear your main as u stated on some threads before. LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Zloco Crendraven
BALKAN EXPRESS
272
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Posted - 2013.01.24 20:43:00 -
[4] - Quote
Nicolo da'Vicenza wrote:James Amril-Kesh wrote:Yeah, cause we haven't been saying that for ages or anything. The "sov is boring that's why we don't fight" claim would hold more water though if your alliance wasn't having a structurefun party against IRC in sov war literally last week, or PL hadn't been reinforcing SOLAR (a coalition with just as much structures as the CFC) as we speak
good points LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Zloco Crendraven
BALKAN EXPRESS
273
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Posted - 2013.01.24 21:18:00 -
[5] - Quote
Dave Stark wrote: does that stop the issue of sov mechanics being **** any less of a fact? not in the slightest.
Still, when there was no risk involved , it didnt stop anyone form sov grinding :D LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Zloco Crendraven
BALKAN EXPRESS
275
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Posted - 2013.01.25 11:05:00 -
[6] - Quote
Marlona Sky wrote:Dave Stark wrote:Marlona Sky wrote:Dave Stark wrote:let's take a look at a "time bottleneck" which, i assume means adding some kind of delay between each jump a capital ship makes?
let's assume a 6 hour cooldown for the sake of having a cooldown. well the large entities can send say, 5 caps to do something, the small entity sends 5 caps to counter it. now for the next 6 hours the large entity can move their other 95 caps around with impuny as all of the small entity's ships are on "cooldown".
this just means that large entities waste a few cap ships to distract the small entity, then for the next 6 hours are able to steamroll them as the small entity ends up having to defend itself from cap ships, without cap ship support.
remind me how this benefits small entities? And what about the space those 95 caps came from? Who is guarding that while they are gone? the other 100 cap ships the large entity has. they are a large entity, they have more ships and people and stuff. or if you don't buy that, then leave 50 of the 95 ships at home and just buttfuck the small entity with 45 cap ships. surely 45 is enough to wipe out a group of players that can only field 5 caps, right? Well sending half is a strategy. Weakens your overall capital presence, but would hopefully send a message to any would be attackers. Bottom line is, you have to make a calculated strategic decision. How many can we afford to send? Will our defenses hold in other parts of our space long enough for them to come back. How much decision making goes into, "Send everything and they will be back home in time for tea." Bottom line is, even though as bleak as it sounds, those 5 enemy caps would stand a better chance against 45 instead of the 95. Not to mention it could open an opportunity for some other unrelated action in the now weakened territory to be exploited by a different attacker. The game is simply too small. I'm not saying to remove jump drives or bridges or anything like that. My point is no sov system, no matter how much time CCP, CSM or players spend on trying to improve or perform a complete revamp; none of it will matter and will be just as bad as the current, if not worse - if the time bottleneck is not put back into place for power projection.
U are my idol. I love you man. Can we have babies?
LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Zloco Crendraven
BALKAN EXPRESS
275
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Posted - 2013.01.25 11:28:00 -
[7] - Quote
In my 1 year Nullsec career i was in 2 small-medium sized Alliances. Now i am in a medium sized lowsec corp. From my experience i dont find that the force projection nerf would hurt small alliances that much compared to the benefits/balance it d bring.
Bigger Alliance could always steamroll over smaller entities as they can now. But the further the smaller entity is, the more hassle bigger ones would have. And that is a nice balance. Smaller entities never needed force projection because they were most of the time on the defense or attacking neighbors.
There would be a boom in Mercenary activity because they would be much more effective in harassing their targets. LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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Zloco Crendraven
BALKAN EXPRESS
278
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Posted - 2013.01.26 11:22:00 -
[8] - Quote
I as a small entity with 90% of other small entities say that nerfing the force projection will do more good than bad to us. Goonies have no rights to talk about it cos they dont give a **** about small entities and dont know anything about it. Ty and good bye :D LF CSM8 candidate. Are you what lowsec needs? --->-átinyurl.com/afaawrb
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